Games have long been used to support learning, reflection and socialization. However, when inspired by the worlds of science fiction, they take on a new dimension, drawing us into worlds where the ...
“I've always thought games were good models for everything—how to learn, but also how to be,” says Arana Shapiro. She has dedicated much of her career to helping educators integrate technology with ...
When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
Many teachers see digital learning games primarily as a way to help students review information they’ve already learned in a more conventional way. But when it comes to improving how deeply students ...
Kahoot! says more than 10 million teachers use its platform, and quiz games have become a regular part of the school week.
Let's start with a statement that learning doesn't have to be tedious. In fact, it can be downright fun, which is a fact proven by the existence of serious games. Their creators promote a ...
When I was a kid, I didn’t like any toys, games, books, or TV shows that tried to “make learning fun.” I wasn’t dumb; I knew when I was being lied to—learning and fun are mutually exclusive. But ...
Risk, the board game, “made Cold War kids masters of an unruly globe.” It taught my generation that alliances have limits, that odds don’t predict the future and that Prince Metternich was right: that ...
Kristy Ambrose has been writing professionally since 2010. She dabbles in various genres, but her favorites are fantasy and science fiction. She creates everything from fanfiction to serialized novels ...
Joe Grantham is a Staff Writer from the UK with a degree in Classical Studies. His love for gaming is only rivaled by a deep passion for medieval history, which often seeps into his articles. With ...
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