Ever since Nvidia announced the RTX GPU family, we've been waiting to find out what performance would look like in shipping titles. The demos on-hand at the launch event were widely reported to show ...
Microsoft has released DirectX 12 Agility SDK 1.619 as the retail package that formalizes Shader Model 6.9 and expands the “shipping-ready” surface area for several Direct3D 12 features.
Microsoft has shipped a set of Direct3D 12 upgrades that target one of the most persistent bottlenecks in PC gaming, the cost of real-time ray tracing. The updates, delivered through the DirectX 12 ...
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TL;DR: At GDC 2025, Microsoft announced DirectX Raytracing (DXR) 1.2, promising significant performance boosts in ray-traced games through technologies like opacity micromaps and shader execution ...
Ray tracing has become a new trend in PC gaming and other graphics-related tasks. Its demand for PCs is quite high, even for those with high-end graphics cards. For this reason, Microsoft has promised ...
Gaming graphics have been on a constant improvement trajectory since the early days, with new technologies leveling up the experience. Ray tracing has been one such focus that brings gorgeous lighting ...
The latest DirectX release standardizes advanced rendering features key to path-tracing performance and the use of AI in games.
A new DirectX update brings Shader Execution Reordering (SER) out of preview, and it's boosting ray-traced framerates by up to 90% in early tests.
As announced earlier, UL Benchmarks has now officially launched its first dedicated ray tracing benchmark, the 3DMark Port Royal. Using Microsoft’s DirectX Raytracing (DXR) API, the 3DMark Port Royal ...