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  1. Unity - Manual: AssetBundles

    Dec 17, 2025 · An AssetBundle is an archive file that contains platform-specific non-code Assets (such as Models, Textures, Prefabs, Audio clips, and even entire Scenes) that Unity can load …

  2. Unity Asset Bundles tips and pitfalls

    Apr 16, 2024 · Learn about lesser-known aspects of Asset Bundles, with a focus on game performance, memory runtime usage, and general compatibility.

  3. Unity Asset Bundles, Tips and Pitfalls - DEV Community

    Mar 13, 2024 · When an Asset Bundle is loaded, Unity allocates internal buffers to store their serialized files into memory. Regular Asset Bundles contain one serialized file, while …

  4. Unity - Manual: Introduction to AssetBundles

    An AssetBundle is an archive file that you can use to group together assets to create downloadable content (DLC), or reduce the initial installation size of your application. You can …

  5. Quick Start Bundle - Unity Asset Store

    Unlock a bundle of top-rated assets, including tools for 2D and 3D design, FPS frameworks, RPG kits, and more—perfect for projects with minimal coding required.

  6. AssetBundlesUnity Support Help Center

    Why are assets in my Resources folder duplicated in my AssetBundles and how can I avoid that?

  7. Unity - Manual: Building AssetBundles

    There are several different BuildAssetBundleOptions that you can specify that have a variety of effects. See Scripting API Reference on BuildAssetBundleOptions for a table of all the options.

  8. Unity - Manual: Introduction to AssetBundles

    An AssetBundle is an archive file that you can use to group together assets to create downloadable content (DLC), or reduce the initial installation size of your application. You can …

  9. The Best Assets for Game Making | Unity Asset Store

    Discover the best assets for game making. Choose from our massive catalog of 2D, 3D models, SDKs, templates, and tools to speed up your game development process.

  10. Introduction to AssetBundles - 2019.4 - Unity Learn

    The Unity Addressable Asset System provides an easier way to handle assets. This reduces asset management overhead by simplifying content pack creation and deployment.